Phantom-class maze runner — est. 1980

MOOD: CLASSIC

Scroll to stir the dust

The run so far

Some run the maze. Some become it. Forty-six years of corners, corridors and close calls — and the dust never settles.

— Ghostrunner

Hall of expressions

The many faces

Every scroll stirs the nebula and turns another face. Or skip the queue — pick one.

After dark arcade

Insert coin

Moodshift

The gate only opens for a matching soul. Shift the ghost’s mood to match the walls and see how deep into the run you get. The maze remembers your best.

▶ Play Moodshift

The Run

An endless dive through the nebula. Hold to rise, release to fall, thread the corridor teeth. Every sector changes the mood — and the mood changes the physics.

▶ Play The Run

Maze 256

The main event. Four rivals in the walls, a maze that shifts every sector, and corner orbs that change your mood — anger turns the hunt around. Clear them all. Reach 256.

▶ Play Maze 256
You can’t outrun what’s already behind you.
Ghostrunner — post-run interview, Level 256

New drop

The Phantom Collection

Twenty-four moods. Twenty-four caps. Wear the one the maze gave you. Embroidered, not haunted. Probably.

In the maze

The chase

Four rivals gave chase for four decades. None of them kept up. Cornering at full speed, threading the tunnel warp, clearing boards the cartographers said were unclearable.

Personal best3,333,360 pts
Levels cleared256
Pellets left behind0

Out of the maze

After dark

Between runs: midnight streams, synth sets recorded in the void between sectors, and a growing archive of maze cartography for the next generation of runners.

Streams / week3
Synth mixtapes12
Maps donated88

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